"However, it isn't truly right for television, a medium that by nature deflates the
dualism of the orthodox detective through its unorthodox normalization of shifts
and slippage — and thus its normalization of the vicissitudes of the flesh.3 The
popularity of Dale Cooper is a tacit admission that on a visceral level the
television audience knows how wrong the traditional detective is in that medium.
As we shall see, Dale Cooper made ..."
"This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work ..."
" The participatory politics and civic engagement of youth in the digital age. Read Online at connectedyouth.nyupress.org There is a widespread perception that the foundations of American democracy are dysfunctional, public trust in core institutions is eroding, and little is likely to emerge from traditional politics that will shift those conditions. Youth are often seen as emblematic of this crisis—frequently represented as uninter ..."
" The participatory politics and civic engagement of youth in the digital age. Read Online at connectedyouth.nyupress.org There is a widespread perception that the foundations of American democracy are dysfunctional, public trust in core institutions is eroding, and little is likely to emerge from traditional politics that will shift those conditions. Youth are often seen as emblematic of this crisis—frequently represented as uninter ..."
"In the last two decades, both the conception and the practice of participatory culture have been transformed by the new affordances enabled by digital, networked, and mobile technologies. This exciting new book explores that transformation by bringing together three leading figures in conversation. Jenkins, Ito and boyd examine the ways in which our personal and professional lives are shaped by experiences interacting with and around em ..."
"In the last two decades, both the conception and the practice of participatory culture have been transformed by the new affordances enabled by digital, networked, and mobile technologies. This exciting new book explores that transformation by bringing together three leading figures in conversation. Jenkins, Ito and boyd examine the ways in which our personal and professional lives are shaped by experiences interacting with and around em ..."
"Many teens today who use the Internet are actively involved in participatory cultures -- joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media (as in bloggin ..."
"This collection looks at the post–network television industry’s heady experiments with new forms of interactive storytelling—or wired TV—that took place from 2005 to 2010 as the networks responded to the introduction of broadband into the majority of homes and the proliferation of popular, participatory Web 2.0 companies like Facebook, YouTube, and Twitter.Contributors address a wide range of issues, from the networks’ sporadic efforts ..."
"This collection looks at the post–network television industry’s heady experiments with new forms of interactive storytelling—or wired TV—that took place from 2005 to 2010 as the networks responded to the introduction of broadband into the majority of homes and the proliferation of popular, participatory Web 2.0 companies like Facebook, YouTube, and Twitter.Contributors address a wide range of issues, from the networks’ sporadic efforts ..."
"Packed with critical analysis and real-life examples, this book explores how video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills. The result of almost ten years spent discovering video games, learning to play, conversing with their design ..."
"What would today's technology look like with Victorian-era design and materials? That's the world steampunk envisions: a mad-inventor collection of 21st century-inspired contraptions powered by steam and driven by gears. In this book, futurist Brian David Johnson and cultural historian James Carrott explore steampunk, a cultural movement that's captivated thousands of artists, designers, makers, hackers, and writers throughout the world ..."
"Static continues in a fake British accent. “also, i was here early. several hours, in
fact. Been shoppin.'” “What're you dumping into meee!?” screams Tarmack as
Static throws several canisters into the now completely liquid villain. “Old aerosol
cans,” Static explains. “Got 'em on sale. freon, don't you know. amazing what you
can find in a bargain bin, huh. Wanna see what else i got?” all tarmack can do is
howl in pain and frustrat ..."
"Spreadable Media maps fundamental changes taking place in our contemporary media environment, a space where corporations no longer tightly control media distribution and many of us are directly involved in the circulation of content. It contrasts -stickiness---aggregating attention in centralized places--with -spreadability---dispersing content widely through both formal and informal networks, some approved, many unauthorized. Stickines ..."
"In 2006, young people were flocking to MySpace, discovering the joys of watching videos of cute animals on YouTube, and playing online games. Not many of them were watching network news on television; they got most of their information online. So when NBC and MIT launched iCue, an interactive learning venture that combined social networking, online video, and gaming in one ..."
" Title: Sailing Directions for the Fiords, Ports and Anchorages of Iceland. To which is added brief instructions for the harbours, lights, tides and weather in the Færöe Islands. Compiled chiefly from Danish and French authorities.Publisher: British Library, Historical Print EditionsThe British Library is the national library of the United Kingdom. It is one of the world's largest research libraries holding over 150 mil ..."
"Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years o ..."
"Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years o ..."
Disconnected(Reprint) Youth, New Media, and the Ethics Gap (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) by Carrie James, HenryJenkins Phd, ProfessorHenryJenkins Paperback, 198 Pages, Published 2016 by The Mit Press ISBN-13: 978-0-262-52941-9, ISBN: 0-262-52941-6
"How young people think about the moral and ethical dilemmas they encounter when they share and use online content and participate in online communities.Fresh from a party, a teen posts a photo on Facebook of a friend drinking a beer. A college student repurposes an article from Wikipedia for a paper. A group of players in a multiplayer online game routinely cheat new players by selling them worthless virtual accessories for high prices. ..."